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1381. [Proposal] Shield Transfer Module - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: elitatwo wrote: Sure why not? I always wanted to 'protect' a tiny boat with the 40 million shield hp of a Leviathan. What could go wrong? Now that you mention it, if I were able to fly interceptor tackle with an ...
- by Zan Shiro - at 2014.08.31 14:15:00
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1382. Balance to L/M MJD - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: If my previous post didn't make it clear, this will: OP's idea is unsupported and bad. Moreover, OP should feel incapable and bad for having posted it with a straight face. Like another poster always says....its the...
- by Zan Shiro - at 2014.08.31 14:05:00
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1383. Balance to L/M MJD - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Tikitina wrote: Another option would be for groups to try and improve their tactics instead. They could fit ships with L/MJDs to pursue these ships and hold them until the rest of the fleet gets done with the others. Making ...
- by Zan Shiro - at 2014.08.31 13:45:00
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1384. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
jiujitsutou wrote: While i think the BE shouldnt give speed (it could very easy make things a little op i imagine 120 km ham cerbs etc), i like the idea in general . Could just be a matter of tweaking flight time some more to keep range equ...
- by Zan Shiro - at 2014.08.31 13:29:00
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1385. [Proposal] Shield Transfer Module - in Player Features and Ideas Discussion [original thread]
Rroff wrote: The mechanic he is suggesting is a bit different, it would temporarily boost the ehp of the target vessel allowing it to survive alpha at the risk to his own ship. Its an interesting idea but potentially open to abuse if not imple...
- by Zan Shiro - at 2014.08.31 12:03:00
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1386. Make FW areas hostile to un-allied players - in Player Features and Ideas Discussion [original thread]
So on a night when no hostile fw is in the area it's rampant pve farming with no counter whatsoever? No where else in eve gets this "privacy". What about FW makes you all special little snowflake princesses. Don't like the neuts in your space th...
- by Zan Shiro - at 2014.08.30 10:54:00
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1387. smartbomb battleship bonus - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Sorry, but from what I see, smartbombs fill a niche role and are good at it, they could just be adjusted (range wise) to deal with past kronos drone orbits, nothing more. gonna say this. Disco camps as such are already...
- by Zan Shiro - at 2014.08.30 02:22:00
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1388. Add signature radius to the overview - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: So you want to add even more information to the overview? Isn't there already a metric ton to read as it is? information not really needed to boot either. We can assume whatever a say drake is shooting they are pa...
- by Zan Shiro - at 2014.08.30 00:48:00
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1389. pirate hyperion - in Player Features and Ideas Discussion [original thread]
let me help you out, maybe, op Which racial combo do you want? angel - galletente/minnmatar gurista -galltente/caldari mordu -gallente/caldari SOE - gallente/amarr Could you at least pick one of these pirate race's before you say done. Maybe ...
- by Zan Shiro - at 2014.08.30 00:27:00
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1390. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Yea that works great why didn't WE think of that! They saw it on twitch tv...so its gotta work. This turns them on apparently. I see 2 drone comps go head to head in AT I do other things more exciting for a few mi...
- by Zan Shiro - at 2014.08.29 08:37:00
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1391. Double Wrapped Contract Discussion. (Serious Discussion.) - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: I will agree that the value should be added to the killboard, but that being said, does it matter what your killboard says if you get the items in the wrap to drop anyways? It's not like it was really a 0 isk kill, unless of...
- by Zan Shiro - at 2014.08.29 04:39:00
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1392. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
Alcorak wrote: Zan Shiro wrote: [quote=Sentamon] FC going aww man...I know you can fly falcon and we need them because of Ishtar...can you run that instead. Falcons don't counter ishtars because of assist, and because drones keep shooti...
- by Zan Shiro - at 2014.08.29 02:15:00
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1393. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
Sentamon wrote: [My point is the complainers are making it seem like everyone is using an Ishtar. Facts don't back your claims at all. If CCP gives and you destroy the Ishtar you'll just move on and ***** about some other ship that you can't ...
- by Zan Shiro - at 2014.08.29 01:30:00
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1394. New module "Ship link bridge" - in Player Features and Ideas Discussion [original thread]
Krakil Frostborn wrote: An example: You bring a brick tanked "tengu/drake whatever really" and I bring a full dps of the same ship , I can not tank anything but can kill stuff , you can do the opposite. When we link , you give me tank/cap racha...
- by Zan Shiro - at 2014.08.28 21:02:00
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1395. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
Phaade wrote: Sentamon wrote: https://zkillboard.com/ Ishtar isn't even top ship. Yeah it's good but nowhere near out of control. So, because tackle have whored on more kills, you think the Ishtar is fine. Gotcha. this basically. ...
- by Zan Shiro - at 2014.08.28 20:31:00
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1396. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Simply because there is a counter does not make Ishtars balanced. If the answer is 'Have the perfect counter or GTFO' then it's not balanced. Gonna say this. This solution seems a bit ******** to. Bring your real fleet,...
- by Zan Shiro - at 2014.08.28 10:03:00
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1397. I need more arms per character - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Troll of the day goes to...? May be lack of sleep and work trying to get blood from a stone of late but...the game might just benefit from a dash of Zaphod Beeblebrox in it.
- by Zan Shiro - at 2014.08.28 08:32:00
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1398. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
Phaade wrote: Iain Cariaba wrote: There is already a wonderful module to counter drones. Shoot them!!! No more drone problem when they run out of drones. This is the most hilarious argument for how Ishtars and drones are balanced....
- by Zan Shiro - at 2014.08.27 22:17:00
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1399. This has been bugging me for a while now... - in Player Features and Ideas Discussion [original thread]
Sirinda wrote: Therefore, I'd like to eventually see a revamp of ammunition sizes, possibly coupled with adjustment of cargo holds as their volume will most likely explode. ccp would not adjust the cargo space chief. Some would use it for...
- by Zan Shiro - at 2014.08.27 03:37:00
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1400. Medium MJD's for Attack Battlecruisers? - in Player Features and Ideas Discussion [original thread]
Terranid Meester wrote: I think they should at least be allowed on the test server to see if thats what really will happen, otherwise my dreams of a close range mjd talos will wither and die on the vine :D any reason the deployable mod not ...
- by Zan Shiro - at 2014.08.27 03:04:00
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